CHAPTER FOUR
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Trial of the Millennium
Publisher
www.HowlinWolfStudio.com

This graphic novel (and all fictional works and flights of fancy by this author) are merely that, works of fiction. Names, characters, places, incidents and events are either the product of the author's imagination or are used fictitously, and any resemblance to actual persons, living or dead, historical happenings, business establishments, governmental entities, events, or locales and places is entirely coincidental.

©   6 July, 2009 Lobo (Date of First Publication)

Note: Various images used in accordance with Fair Use, Title 17 U.S.C., Section 107.
Many thanks to sources of images.
Click here for bibliography. 

Trial of the Millennium
 
(continued from Chapter Three)
 
THE BOY IS RAISED IN AN ORPHANGE THAT IS A WONDERFUL ENVIRONMENT. THE BULDING IS PRAISED FOR IT'S ARCHITECTURAL SPLENDOR.
THE ORPHANGAGE IS ALSO KNOWN FOR THE KINDNESS OF THE STAFF. THE BOY IS LOVED AND CHERISHED. THE BOY BEGINS TO RESEMBLE HIS FATHER MORE AND MORE EACH DAY.

THE DATE IS JANUARY 1, 2009 AND THE BOY IS CELEBRATING HIS 8th BIRTHDAY. ALL THE OTHER CHILDREN ARE HELPING HIM CELEBRATE THIS OCCASION BY BEATING HIM UP. THE BOY IS VERY POPULAR. EVEN IN HIS YOUTH HE BORE A STRONG RESEMBLENCE TO HIS FATHER, THE SPERM DONOR RBC-1-30-41.

 
 
THE ADMINISTRATOR OF THE ORPHANAGE AND HIS ASSISTANT ARE ALWAYS TRYING TO HELP THE YOUNG BOY. TODAY THE BOY IS HAVING A GAS ATTACK FROM EATING MOLDY BEANS AND THEY ARE ATTEMPTING TO EXORCISE THE FARTS OUT OF HIM.

 

AT A VERY YOUNG AGE THE CHILD DISCOVERS VIDEO GAMES AND BECOMES FASCINATED WITH THEM. THE ESCAPISM OF BEING IN ANOTHER REALITY, A REALITY HE CAN CONTROL, AND PLAYING THE GAMES BECOMES AN ADDICTION.
 
SOON, THE CHILD BECOMES ADEPT AT COMPUTER PROGRAMMING SO THAT HE CAN DEVISE AND CONSTRUCT HIS OWN VIDEO GAMES.

 
SOON, HE HAS DISCOVERED THE DARK SIDE OF THE ART. HE HAS BECOME SEDUCED BY THE POWER OF SOURCE CODES, PROGRAMMING LANGUAGES, ALGORITHMS AND EXECUTABLE FILES.
 

THE YEARS PASS AND THE CHILD GROWS INTO A MAN-CHILD. BY THE TIME HE IS 18, AND READY TO LEAVE THE ORPHANAGE, HE HAS PROGRESSED TO A POINT IN THE FIELD OF COMPUTER PROGRAMMING THAT HE IS A MASTER JEDI. HE IS RECRUITED BY A GOVERNMENT AGENCY, DARPA, TO WORK ON THEIR NEXT GENERATION OF ARTIFICIAL INTELLIGENCE WARFARE. IT IS NOW THE YEAR 2019.

HE IS SENT TO AREA 51 IN NEVADA. THIS TOP-SECRET GOVERNMENT INSTALLATION IS ABOUT 150 MILES NORTHWEST OF LAS VEGAS.

HE LIVES ON THE BASE, HIS LIFE IS HIS WORK. AS HE PERFECTS THE ARTIFICIAL INTELLIGENCE WARFARE FOR DARPA, THE YEARS PASS AND HE RISES IN THE RANKS OF THE AGENCY. TEN MORE YEARS HAVE PASSED AND IT IS NOW THE YEAR 2029.

 
 
SOON, THE JEDI MASTER IS IN CHARGE OF AREA 51. THE ORPHAN BOY HAS BECOME THE TOP HONCHO, THE CHIEF COWBOY AT THIS IMPORTANT GOVERNMENT INSTALLATION.
HE IS THE PROGRAMMER-IN-CHIEF. THE MOST IMPORTANT MAN IN THE GOVERNMENT. EVEN THE PRESIDENT OF THE UNITED STATES, JUNIOR, MUST OBEY HIS COMMANDS.
BUT, THE POWER OF THE DARK SIDE OF THE COMPUTER PROGRAMMING FORCE CONTINUES TO WORK IT'S DARK MAGIC ON THE JEDI MASTER.
SOON, THE DARK SIDE HAS CONSUMED HIS SOUL, TWISTED HIS PSYCHE, AND HE LOVES EVERY MINUTE OF IT.
 
 
(END OF CHAPTER FOUR.)
CLICK HERE FOR CHAPTER FIVE
(SITREP - JULY 8, 2009 @ 6:50 PM EST)